![]() The point of the project is to modify Doom 3 GPL to have the engine features of Quake 4 and can play Quake 4. The entire point though of this project is to create a open source engine that can run Quake 4, and its already there the contrast adaptive sharpen is just a additional feature and isn't the point of the project. No sorry I just woke up and read it the wrong way I guess :). Also if I'm missing the point about the problem you have with my post, please clarify so I can try to make it right. I'm by no means an expert on anything related to this, but I'm a sponge and enjoy learning new things and sharing what I've learned about this stuff. If I undermined your project I can remove the info or preface it with a disclaimer, and if the info is outright wrong or misinformed I would love to learn how to correct it. With a fresh Steam install of the game, some of the default settings make certain textures and models look very blurry, and adjusting these settings helped to make it look as clear as possible on higher resolution monitors without the help of extra post processing or new textures. I apologize, this config solution was meant only for vanilla Quake 4, without CAS. Contrast Adaptive Sharpen is just a new graphical feature in the codebase, but you can't get the same result by just editing the config of the original game. ![]() This mod adds Quake 4 support to the Doom 3 GPL code base by modifying the engine to load the Quake 4 DLL. In fact you can't use CAS with low res textures. Contrast adaptive sharpen is a post processing pass, and the visual results give a sharper result then simply disabling low res textures. ![]() This post kind of made me angry(honestly). Seta image_filter "GL_LINEAR_MIPMAP_LINEAR" Seta image_useNormalCompressionLoadDDSForPal "1" I currently have these settings which are passable: If I missed something or got anything wrong, I'd appreciate any corrections. If you want to remove texture filtering for a crisp, more pixelated look for some reason, image_filter can be set to "GL_NEAREST_MIPMAP_LINEAR" Seta image_useNormalCompressionLoadDDSForPal "0" To remove blurry textures, these settings should help. R_mode "-1" would allow for a custom resolution, r_aspectRatio "1" would be 16:9, and "0" would be 4:3, then r_customHeight and r_customWidth would be your monitor's resolution. It won't magically make your game look "next gen" or anything, but it should open it up to look its best. Most of these issues can be adjusted in the config file or an autoexec file. I was hoping to find something like Doom 3 Redux, but Quake 4 modding seems far less active. This is a dumb question, I'm sorry, b ut what does this mod actually do? I've been wanting to re play Quake 4 but graphically, there are a lot of problems and most mods I tried didn't solve those problems (resoluti on, textures looking blurry, models not gett ing deta ile d, e tc ).
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